A step-by-step Visual guide to building your own computer games using Scratch 3.
He has worked on numerous science and technology books as a contributor and consultant, including DK\'s How Cool Stuff Works and Help Your Kids with Computer Coding..
Jon has a passion for science and technology education, giving talks on space and running computer programming clubs in schools.
His many projects include giant space simulations, research in high-tech companies, and intelligent robots made from junk.
He started coding at the age of eight and has programmed all kinds of computers, from single-chip microcontrollers to world-class supercomputers.
Jon Woodcock has a degree in physics from the University of Oxford and a Ph D in computational astrophysics from the University of London.
Once they\'ve zoomed through the book, the possibilities are endless About the Author Dr.
Jumpy Monkey shows them how to simulate gravity in their games, or they can give Dog\'s Dinner a try to learn about collision detection.
Coding theory is taught through practical tasks, so young programmers don\'t just learn how computer code works; they learn why it\'s done that way.
Children learn the fundamentals of computer programming by seeing how to build their own games.
Coding Games in Scratch, 2nd Edition, blends coding theory with the practical task of creating exciting games.
Kids will love the step-by-step, Visual approach that makes even the most difficult coding concepts fun and easy to understand. 0 has landed, so stay ahead of the curve with this fully updated guide for beginner coders. 0 Scratch 3.
A step-by-step Visual guide to building your own computer games using Scratch 3