Way back when Mario was still a mere twinkling in Miyamoto\'s eye, I was the proud owner of a state-of-the-art Commodore 64 microcomputer.
Unfortunately, I knew little about Game design, and rather than.
It may have been incredibly crude, but it suddenly put at my fingertips the thrill of enterta- ing my nearest and dearest by devising "interactive challenges" of my own.
It came with a Game Development s- tem called "The Quill," which allowed anyone to create their own text-based adventure games.
Way back when Mario was still a mere twinkling in Miyamoto\'s eye, I was the proud owner of a state-of-the-art Commodore 64 microcomputer