This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world.
It also covers orientation in three dimensions, calculus.
The text provides an introduction to mathematics for Game designers, including the fundamentals of coordinate spaces, vectors, and matrices.
Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics.
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world