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Caracteristicile produsului Action-First Learning: Instructional Design Techniques
- Brand: Karl M. Kapp
- Categoria: Business & Economics
- Magazin: libris.ro
- Ultima actualizare: 18-09-2025 01:36:55
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Game On!
Action-Based Training Designs for Better
Learning Passive learning just doesn\'t cut it in today\'s evolving, competitive workplace. Research demonstrates that action-first learning works because it engages the mind immediately and makes sure that knowledge and skills will stick. With a more diverse array of action-based training designs, organizations can motivate learners, provide hands-on, collaborative practice, and drive behavioral change. In
Action-
First Learning, educator and tech expert
Karl M.
Kapp covers nine distinct types of learning experiences in one volume--from card and board games, escape rooms, and branching scenarios to augmented reality and AI-powered coaching. He explains why each design works and how to choose, plan, and execute the right kind of project for your goals. Each chapter includes a detailed case study, a design checklist, and tips on how to leverage AI in the creation of action-first learning. The book includes a chapter by instructional designer Amy Pape about how to improve action-first learning through accessibility and another by L&D expert Kevin Thorn on the use of comics in action-first learning. Game On!
Action-Based Training Designs for Better
Learning Passive learning just doesn\'t cut it in today\'s evolving, competitive workplace. Research demonstrates that action-first learning works because it engages the mind immediately and makes sure that knowledge and skills will stick. With a more diverse array of action-based training designs, organizations can motivate learners, provide hands-on, collaborative practice, and drive behavioral change. In Action-
First Learning, educator and tech expert
Karl M.
Kapp covers nine distinct types of learning experiences in one volume-from card and board games, escape rooms, and branching scenarios to augmented reality and AI-powered coaching. He explains why each design works and how to choose, plan, and execute the right kind of project for your goals. Each chapter includes a detailed case study, a design checklist, and tips on how to leverage AI in the creation of action-first learning. The book includes a chapter by instructional designer Amy Pape about how to improve action-first learning through accessibility and another by L&D expert Kevin Thorn on the use of comics in action-first learning.