​Designed for beginners with no knowledge or experience in Game development or programming, this book teaches the essentials of the Unity Game engine, the C# Programming language, and the art of object-oriented programming.
You\'ll then dive into the fundamenta.
Starting with an introduction to Unity, you\'ll learn about scenes, GameObjects, prefabs, components, and how to use the various windows to interact with the engine.
New concepts are not only explained, but thoroughly demonstrated. ​Designed for beginners with no knowledge or experience in Game development or programming, this book teaches the essentials of the Unity Game engine, the C# Programming language, and the art of object-oriented programming