Descriere YEO:
Pe YEO găsești Introduction to 3D Game Programming de la Frank Luna, în categoria Computers.
Indiferent de nevoile tale, Introduction to 3D Game Programming with DirectX 12 - Frank Luna din categoria Computers îți poate aduce un echilibru perfect între calitate și preț, cu avantaje practice și moderne.
Preț: 373.81 Lei
Caracteristicile produsului Introduction to 3D Game Programming
- Brand: Frank Luna
- Categoria: Computers
- Magazin: libris.ro
- Ultima actualizare: 10-10-2025 01:22:49
Comandă Introduction to 3D Game Programming Online, Simplu și Rapid
Prin intermediul platformei YEO, poți comanda Introduction to 3D Game Programming de la libris.ro rapid și în siguranță. Bucură-te de o experiență de cumpărături online optimizată și descoperă cele mai bune oferte actualizate constant.
Descriere magazin:
This updated bestseller provides an introduction to programming interactive computer graphics,
with an emphasis on game development using
DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD
with code and figures. eBook Customers : Companion files are available for downloading
with order number/proof of purchase by writing to the publisher at info@merclearning.com. FEATURES: - Provides an introduction to programming interactive computer graphics, with an emphasis on game development using
DirectX 12 - Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores - Contains detailed explanations of popular real-time game effects - Includes a DVD with source code and all the images (including 4-color) from the book - Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation - Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling - Use the end-of-chapter exercises to test understanding and provide experience with
DirectX 12