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Caracteristicile produsului How Games Move Us: Emotion
- Brand: Mit Press
- Categoria: Foreign Books
- Magazin: elefant.ro
- Ultima actualizare: 21-05-2025 02:24:32
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Descriere magazin:
This is a renaissance moment for video games -- in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How
Games Move Us ,
Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners.
Games,
Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples -- drawn from popular, indie, and art games -- that unpack the gamer\'s experience.
Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players\' emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony\'s Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero\'s Train . Isbister\'s analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.