Sooner or later, all Game programmers run into coding issues that require an understanding of Mathematics or physics concepts such as collision detection, 3D vectors, transformations, Game theory, or basic calculus.
The book\'s companion website provides sample code illustrating the mathematical and physics topics discussed in the book..
Applications and examples from Game Programming are included throughout, and exercises follow each chapter for additional practice.
Mathematics AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the Mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach.
Unfortunately, most programmers frequently have a limited understanding of these essential Mathematics and physics concepts.
Sooner or later, all Game programmers run into coding issues that require an understanding of Mathematics or physics concepts such as collision detection, 3D vectors, transformations, Game theory, or basic calculus