More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming is the second book of the Do-It-Yourself Java Games series.
The user then takes an action and the program responds to that action, whatever that action may be, and in whatever order the actions are taken.
You\'ll learn to create windows and dialogs, to add buttons and input fields, to use images and drawings, and to respo.
In Event-Driven programming, the program lays out all the game pieces then waits.
More Do-It-Yourself Java Games: An Introduction to Java Graphics and Event-Driven Programming is the second book of the Do-It-Yourself Java Games series