My players asked me how I ran my games and what made them work, so I wrote a book.
The second half covers using voices, mannerisms, and archetypes to create NPCs, including some of the most memorable NPCs from my own games and what made them work..
This Companion to My Guide to RPG Storytelling goes deeper into creating in-game crises, with lists of example scenarios and twists.
Then they asked for specific examples and ideas, so I wrote another one.
My players asked me how I ran my games and what made them work, so I wrote a book