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Never Alone: Video Games as Interactive Design - Paola Antonelli - Paola Antonelli


Never Alone: Video Games as Interactive Design - Paola Antonelli
198.15 Lei

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(01-07-2024)
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An exploration of interaction Design through 35 classic examples of Video games, from Space Invaders to Minecraft Our lives are increasingly lived on screens, and every one of our electronic interactions is mediated by a designed interface, which can be buggy and incomprehensible or inviting and accessible.
The richly illustrated plate section is divided into three sections that analyze input devices (keyboards, joysticks, buttons), game designers and players, and each game is accompanied by a short text illuminating its significance in the history of the medium..
An overarching essay by curators Paola Antonelli, Anna Burckhardt and Paul Galloway presents the pioneering criteria by which MoMA has selected these Video Games for its collection, as well as the protocols for their acquisition, display and conservation.
Published in conjunction with an exhibition at the Museum of Modern Art, Never Alone: Video Games as Interactive Design explores the impact of Interactive Design by examining 35 Video Games created between 1972 and 2018--from Space Invaders (1978) and Pac-Man (1980) to The Sims (2000) and Minecraft (2011).
In Video games, however, users are acutely aware of their relationship with the interface, making Video Games compelling examples of this important field of contemporary design.
Like other ubiquitous everyday tools, these interfaces are seldom recognized as objects of design--and even less as objects of Interactive design.
An exploration of interaction Design through 35 classic examples of Video games, from Space Invaders to Minecraft Our lives are increasingly lived on screens, and every one of our electronic interactions is mediated by a designed interface, which can be buggy and incomprehensible or inviting and accessible


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