Description By the time Lindsey Blass and Cate Tolnai\'s paths crossed, they each knew their own "why" for leveraging the Power of Gameplay in learning.
Both had taken a path from teacher to coach to central/county office roles focused on innovative Learning design, all while noticing three trends that extended beyond their classrooms: students who weren\'t able to own and connect to their Learning experience became disengaged; there was a general fear of failure among students and.
Description By the time Lindsey Blass and Cate Tolnai\'s paths crossed, they each knew their own "why" for leveraging the Power of Gameplay in learning