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Pe YEO găsești Practical Game Design - Second de la Adam Kramarzewski, în categoria Computers.
Indiferent de nevoile tale, Practical Game Design - Second Edition: A modern and comprehensive guide to video game design - Adam Kramarzewski din categoria Computers îți poate aduce un echilibru perfect între calitate și preț, cu avantaje practice și moderne.
Preț: 371.93 Lei
Caracteristicile produsului Practical Game Design - Second
- Brand: Adam Kramarzewski
- Categoria: Computers
- Magazin: libris.ro
- Ultima actualizare: 18-03-2025 01:35:02
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Descriere magazin:
Arm yourself with the practical skills and cutting-edge insights necessary to successfully
design captivating games across a variety of genres and platforms Purchase of the print or Kindle book includes a free PDF eBook Key Features: Master the skills, processes, and techniques essential for working in a professional setting Grasp the core principles and processes of level
design, world building, and storytelling
Design, implement, and refine high-quality features and mechanics for contemporary
video games Book Description: If you\'re in search of a cutting-edge actionable
guide to
game design, your quest ends here! Immerse yourself in the fundamentals of
game design with expert guidance from veterans with decades of
game design experience across a variety of genres and platforms. The second edition of this book remains dedicated to its original goal of helping you master the fundamentals of game design in a practical manner with the addition of some of the latest trends in game design and a whole lot of fresh, real-world examples from games of the current generation. This update brings a new chapter on games as a service, explaining the evolving role of the game designer and diving deeper into the design of games that are meant to be played forever. From conceptualizing a game idea, you\'ll gradually move on to devising a design plan and adapting solutions from existing games, exploring the craft of producing original game mechanics, and eliminating anticipated design risks through testing. You\'ll then be introduced to level design, interactive storytelling, user experience and accessibility. By the end of this game design book, you\'ll have learned how to wrap up a game ahead of its release date, work through the challenges of designing free-to-play games and games as a service, and significantly improve their quality through iteration, playtesting, and polishing. What You Will Learn: Define the scope and structure of a game project Conceptualize a game idea and present it to others
Design gameplay systems and communicate them clearly and thoroughly Build and validate engaging game mechanics
Design successful games as a service and prepare them for live operations Improve the quality of a game through playtesting and meticulous polishing Who this book is for: Whether you are a student eager to design your very first game or a game designer looking to expand your skill set, this book will help you master the fundamentals of game design ac