Procedural Storytelling in Game Design, Paperback/Tanya X. Short

Procedural Storytelling in Game Design, Paperback/Tanya X. Short

Detalii Procedural Storytelling in Game Design,

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elefant.ro
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420.99 Lei 421.99 Lei
Categorie (vânzător)
Foreign Books
Marca
A K PETERS

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  • Brand: A K PETERS
  • Categoria: Foreign Books
  • Magazin: elefant.ro
  • Ultima actualizare: 21-12-2024 01:38:29

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Descriere magazin:
This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories. Key Features Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways World\'s finest guide for how to begin thinking about procedural design About the Author Tanya X. Short is the director of Kitfox Games, the 4-person studio behind Moon Hunters and Shattered Planet. Previously, she worked as a designer at Funcom Games on The Secret World and Age of Conan: Hyborian Adventures. In her spare time, she acts as the co-director of Pixelles, a non-profit helping more women make games. Tarn Adams is best known as the developer of Dwarf Fortress since 2002 with his older brother Zach. He learned programming in his childhood, and has been designing computer games as a hobby. He quit his first year of a mathematics post doctorate at Texas A&M to focus on game development in 2006.

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