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Pe YEO găsești Shigeru Miyamoto: Super Mario Bros., de la Bloomsbury Academic, în categoria Foreign Books.
Indiferent de nevoile tale, Shigeru Miyamoto: Super Mario Bros., Donkey Kong, the Legend of Zelda, Paperback/Jennifer Dewinter din categoria Foreign Books îți poate aduce un echilibru perfect între calitate și preț, cu avantaje practice și moderne.
Preț: 164.99 Lei
Caracteristicile produsului Shigeru Miyamoto: Super Mario Bros.,
- Brand: Bloomsbury Academic
- Categoria: Foreign Books
- Magazin: elefant.ro
- Ultima actualizare: 26-02-2025 01:36:29
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Descriere magazin:
Video games are considered by many to be just entertainment-essentially void of skillful, artistic intervention. But as any gamer knows, there\'s incredible technical and graphic talent behind even a flickering Gameboy screen. You may have never heard
Shigeru Miyamoto\'s name, but you\'ve probably spent many a lazy afternoon absorbed in his work. Joining Nintendo as a video game designer in the late 1970s,
Miyamoto created the powerhouse franchises
Super Mario Bros. , The
Legend of
Zelda , and
Donkey Kong -games so ubiquitous that
Miyamoto was named one of TIME\'s 100 Most Influential People in 2007. Combining critical essays with interviews, bibliographies, and striking visuals,
Shigeru Miyamoto unveils the artist behind thousands of glowing gaming screens, tracing out his design decisions, aesthetic preferences, and the material conditions that shaped his work. With this incredible (and incredibly unknown) figure, series editors
Jennifer DeWinter and Carly Kocurek launch the Influential Video Game Designers series, at last giving these artists the recognition they deserve. About the Author:
Jennifer deWinter is Assistant Professor of Rhetoric and Interactive Media and Game Development at Worcester Polytechnic Institute, US, where she researches computer production and global circulation. deWinter is particularly interested in the cross media vampirism of entertainment media, with a focus on computer games and Japan. She is currently co-editing a book on the intersection of technical communication and games and is working with Steven Conway on a book about video game policy.