For many tabletop RPG players, the joy of an in-depth Game is that anything can happen.
As every GM knows, no matter how many Story hooks, Maps or NPCs you painstakingly Create during session prep, your best-laid plans are often foiled by.
Typical adventure modules include a map of the adventure\'s primary location, but every other location?whether it\'s a woodland clearing, a Random apothecary or the depths of a temple players elect to explore?has to be improvised on the fly by the Game Master.
For many tabletop RPG players, the joy of an in-depth Game is that anything can happen