Eleven-year-old Drake Bailey is an analytical thinker and the genius of the Timekeeper crew.
Can Drake remove both literal and figurative chains to save both himself and a devout Slave girl from a terrible fate? If he can\'t summon the necessary courage, humanity could stand to lose one of its greatest leaders..
In a dark world of Voodoo, zombies, and ritualistic sacrifice, the Timekeepers must ensure a royal bloodline survives.
To survive, Drake must learn to play the role of a plantation Slave and when confronted with the brutality, hatred, and racism of the deep south, he\'ll have to strategically keep one move ahead of his sadistic captors to ensure his lineage continues.
However, no logic or mathematical acumen can change the color of his skin, or prepare him for this third Timekeeper mission in antebellum Georgia.
Eleven-year-old Drake Bailey is an analytical thinker and the genius of the Timekeeper crew