Max Windsor is a mischievous fourteen year old boy living on the Bridge, a tropical archipelago controlled by the kingdom of Arkania.
With new enemies around every corner, Max finds himself whisked away on a treacherous adventure, facing assassins, monsters, and haunted landscapes, all before he must make a final, world-altering decision in a dark and final showdown..
Agents of the king arrive to arrest him, and he flees, uncertain who to trust: his mysterious uncle who seems to be withholding information, or the silver-tongued Arkanian Underchief who calls for Max to be loyal to his country.
A sinister Harbinger visits the islands, accusing Max of being a long-foretold Blight.
With little warning, things began to spiral out of control.
Max takes them to his uncle, Arthur Goose, a renowned explorer and scientist, for answers.
He finds a mysterious note left by his father, which leads him to the discovery of three unexplained items: a map, a key, and a watch - each buzzing with magic.
However, Max holds out hope.
Max\'s father has been missing for longer than he can remember, and most presume the man dead.
Max Windsor is a mischievous fourteen year old boy living on the Bridge, a tropical archipelago controlled by the kingdom of Arkania