In this book, the first in the series called "Unity from Proficiency to Mastery", you will learn and apply several AI techniques for 3D games, and make it possible for NPCs to: Navigate the scene (e.g., using a random or set path).
React to the players\' moves (e.g., set an ambush, follow and attac.
Take smart decisions based on their senses or current state (e.g., look for ammunition or health when these run low).
Sense the world around them (e.g, hear, smell, or see).
In this book, the first in the series called "Unity from Proficiency to Mastery", you will learn and apply several AI techniques for 3D games, and make it possible for NPCs to: Navigate the scene (e.g., using a random or set path)