Advanced Do-It-Yourself Java Games: An Introduction to Java Threads and Animated Video Games is the third book of the Do-It-Yourself Java Games series.
The games in this book require the same kind of event-driven user interfaces, but add Threads to perform automated, simultaneous activity, whether the.
Those games started with an initial window, then waited for the program user to take an action.
The previous book in the series, More Do-It-Yourself Java Games, taught event-driven programming.
Advanced Do-It-Yourself Java Games: An Introduction to Java Threads and Animated Video Games is the third book of the Do-It-Yourself Java Games series