Game developers will use this book to gain a basic knowledge of Programming Artificial Intelligence using Unity and C#.
This book starts with an introduction to AI and its use in g.
AI is the one of the most popular subjects in gaming today, ranging from controlling the behavior of non-player characters to procedural generated levels.
Instead, you will learn by experience and practice, and complete an engaging project in each chapter.
You will not be bored learning the theory underpinning AI.
Game developers will use this book to gain a basic knowledge of Programming Artificial Intelligence using Unity and C#