Description This book attempts to capture the spirit of the \'\'Bronze Age\'\' of Video games, when Video games were designed as circuits, not as software.
At the end of this adventure, you should be well-equipped to beg.
Instead of wire-wrap and breadboards, we\'ll use modern tools to approximate these old designs in a simulated environment from the comfort of our keyboards.
We\'ll delve into these circuits as they morph from Pong into programmable personal computers and Game consoles.
Description This book attempts to capture the spirit of the \'\'Bronze Age\'\' of Video games, when Video games were designed as circuits, not as software