In 1984, Roberta Williams of Sierra On-Line designed King\'s Quest, the world\'s first Graphic adventure.
This nearly comprehensive book includes revie.
A combination of storytelling and puzzle solving, they provided the ability to explore a world and experience a narrative without the need for twitchy reflexes demanded of arcade games.
A huge step beyond the text-oriented games that preceded it, the genre took the world by storm, and proved immensely popular with computers over the next decade.
In 1984, Roberta Williams of Sierra On-Line designed King\'s Quest, the world\'s first Graphic adventure