What makes employees engage and interact using digital learning? How does proper course and game design allow you to track and assess performance? In Office Arcade, Jason Suriano answers these questions (and many more) by providing practical examples of the four key principles to breakthrough using corporate Gamification - engagement, trajectory, ubiquity, and data.
Engaging employees at their own pace and place, while leveraging devices like an employees iPhone, guarantees that a gamified eL.
What makes employees engage and interact using digital learning? How does proper course and game design allow you to track and assess performance? In Office Arcade, Jason Suriano answers these questions (and many more) by providing practical examples of the four key principles to breakthrough using corporate Gamification - engagement, trajectory, ubiquity, and data