The Global Videogames Industry | Randy Nichols

The Global Videogames Industry | Randy Nichols

Detalii The Global Videogames Industry |

carturesti.ro
Vânzător
carturesti.ro
Pret
171 Lei
Categorie (vânzător)
Carte straina
Marca
British Film Institute

Produs actualizat în urmă cu 4 zile
Descriere YEO:

The Global Videogames Industry | - Disponibil la carturesti.ro

Pe YEO găsești The Global Videogames Industry | de la British Film Institute, în categoria Carte straina.

Indiferent de nevoile tale, The Global Videogames Industry | Randy Nichols din categoria Carte straina îți poate aduce un echilibru perfect între calitate și preț, cu avantaje practice și moderne.

Caracteristici și Avantaje ale produsului The Global Videogames Industry |

  • Departament: gaming-carti-birotica
  • Ideal pentru pasionații de jocuri, birotică și distracție online.

Preț: 171 Lei

Caracteristicile produsului The Global Videogames Industry |

  • Brand: British Film Institute
  • Categoria: Carte straina
  • Magazin: carturesti.ro
  • Ultima actualizare: 19-12-2024 01:40:52

Comandă The Global Videogames Industry | Online, Simplu și Rapid

Prin intermediul platformei YEO, poți comanda The Global Videogames Industry | de la carturesti.ro rapid și în siguranță. Bucură-te de o experiență de cumpărături online optimizată și descoperă cele mai bune oferte actualizate constant.


Descriere magazin:
Over the last decade, videogames have become an increasingly important arm of the global cultural industries. Profits from videogames have not only surpassed Hollywood\'s annual box office, but videogames have come to be seen as a important industry, offering potential for growth in a variety of countries. The videogame industry has also seen some of the more determined moves towards convergence of any media industry. Relatively unhampered by the sorts of legal and regulatory battles faced by industries such as telecom and broadcast, videogame platforms have already made numerous inroads to convergence. One example, the Sony Playstation 2, offers not only the ability to play videogames but also, with a relatively inexpensive hardware add-on, the ability to connect to the Internet as well as the capability to play DVDs and CDs. This has meant that the markets that video games draw on have expanded beyond being \'toys for teenage boys\' to include high numbers of females and users over the age of 35. At the same time, increasing numbers of university programmess have sprung up, focusing on the design of videogames, and a number of governments have begun to explore ways to not only use games for political means but also to develop their own national industries in hopes of taking a slice of the global market. Such moves have placed videogame production as part of the information industry with all its associated benefits and baggage. A view of videogames that sees them as an industry - even an information industry - must examine videogames as commodities geared towards producing a profit. Understanding videogames in this way impacts not only our understanding of them as a cultural phenomenon of them but also changes the way we must theorise them. In spite of this, there has been little attention given to the origins of the industry, its ties to other media production, or to its logics of production. \'The Global Videogames Industry\' addresses these concerns, providing not only an economic history of the sector but also a description of its current production processes. It draws on a critical political economic framework to analyse the inner workings of the industry. Particular focus is given to the major players in the industry and their ties to other areas of the cultural industries. It also examines labour and production in order to better address problems faced by potential workers in the industry, including lack of union representation, high employee dissatisfaction, gendered labor patterns, and lack of employee mobility. In addition, it provides case studies of the development of major industry players and how they have come to influence the current global production of video games.

The Global Videogames Industry | Randy Nichols - 0 | YEO

Produse asemănătoare

Produse marca British Film Institute

Brazil, Paperback/Paul McAuley

Brazil, Paperback/Paul McAuley

elefant.ro elefant.ro
Actualizat in 21/12/2024

103.99 Lei

Eyes Wide Shut, Paperback/Michel Chion

Eyes Wide Shut, Paperback/Michel Chion

elefant.ro elefant.ro
Actualizat in 21/12/2024

103.99 Lei

Silent Running, Paperback/Mark Kermode

Silent Running, Paperback/Mark Kermode

elefant.ro elefant.ro
Actualizat in 21/12/2024

103.99 Lei

La Regle Du Jeu, Paperback/V. F. Perkins

La Regle Du Jeu, Paperback/V. F. Perkins

elefant.ro elefant.ro
Actualizat in 21/12/2024

102.99 Lei